AI Insights · Timothy · December 2021
Top 5 io Games on Android in Finland - Q4 2021
A detailed look at the performance of the top 5 io games on Android in Finland during Q4 2021. Metrics include weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 io games on the Android platform in Finland showcased varying trends in weekly downloads, revenue, and active users. Here is a detailed performance breakdown for each game based on data from Sensor Tower.
Snake.io - Fun Snake .io Games saw a steady increase in weekly revenue, peaking at $11 in the week of December 6. Weekly downloads started at 3.2K at the beginning of October and ended the year at approximately 2.6K. The number of active users fluctuated, starting at 17.6K in late September and closing the quarter at around 17.3K.
Fish.IO - Hungry Fish did not generate any revenue during the quarter. Weekly downloads exhibited a downward trend initially, from 1.7K in late September to 463 in mid-November, before rebounding to 878 by the end of December. Active users followed a similar pattern, peaking at 2.7K in early October and dipping to around 1.3K in mid-November, then rising to 2.3K towards the end of the year.
State.io — Conquer the World had a notable spike in revenue, reaching $51 in the final week of December. Weekly downloads varied throughout the quarter, with a high of 1.1K at the start of October and a low of 420 in mid-December, before slightly increasing to 522 by the end of the year. Active users showed a gradual decline from 3.3K in early October to about 2.3K in late December.
Paper.io 2 had minimal revenue, peaking at $10 in mid-December. Downloads experienced significant growth, particularly in early December, where they surged to approximately 2.3K, before settling at 1K by the end of the year. The number of active users also spiked in early December, reaching 5.9K, and ended the quarter at around 4.2K.
Snowball.io had a minor revenue peak of $3 in late November. Weekly downloads saw a gradual increase, starting from 474 in late September and reaching 1.3K in mid-December, before slightly dropping to 872 by the end of the year. Active users showed a positive trend, starting at 3.2K in late September and peaking at about 5.5K in late December.
For more detailed insights and data, visit Sensor Tower.